![]() Mods are a good last resort, but as long as you are careful with your supply, constantly buying from traders, and crafting your own as much as possible, you'll always be prepared. Other mods lower the crafting cost for constructing components. Some mods add more components to the world. Take a look at the Steam Workshop and download one that suits you best. You can also download helpful mods to help ease the stress of how many components you are using at your colony. You can also disallow colonists from touching certain supplies to make sure you always have some components safe for emergencies. Consider what electronic items are a top priority and build those first. So, it's a good idea to be cautious with what you use them on. ![]() If you are not careful, all of your components can be used up quite quickly. When your various equipment gets damaged (which can happen quite often), components are used to fix them. The drill is constructed with 100 steel and two components and can be reused again and again to tackle more ground.Ĭomponents are used for a wide variety of reasons. The Deep Drill requires researching Deep Drilling after Multi-analyzer is unlocked. So, it's best to invest in some Deep Drills to find additional steel in the ground. In the late game, you might begin to run low on steel. It's a fair trade and a reliable source of components. Once built, you can set up a Make Component Bill, and a colonist with a crafting skill of eight will be able to transform 12 pieces of steel into one component. Additionally, a colonist will need a construction level of six to handle building it. The bench itself requires 200 Steel, 12 components, and two advanced components. Production Production structures are used for keeping your colonists fed as well as processing raw materials. This requires you to research Microelectronics, followed by the Multi-analyzer, and finally Fabrication. To do so, first, you'll need to unlock the Fabrication Bench. Instead of spending hours searching for components, you can instead just make your own. Likewise, Glitterworld Medicine can only be acquired through trading or as a quest reward.As with many tasks in this Survival game, sometimes it's best to do things yourself. Neutroamine can only be bought from traders, but is significantly cheaper than buying Medicine directly. Crafting Medicine in the Drug Lab requires a colonist with level 4 Intellectual and Crafting, as well as 3 Cloth, 1 Herbal Medicine, and 1 Neutroamine. This method isn't reliable, but can be handy if the player's colonists have taken serious injuries fending off the raiders.įinally, Medicine can be crafted at a Drug Lab, a table unlocked through the tech tree that can also help keep RimWorld colonists in a good mood through drugs. Alternatively, raiders have a chance to arrive at the player's colony carrying Medicine, which they'll drop on death. Additionally, players who have built a Comms Console will be able to buy Medicine from trading ships in orbit. Many of the traders that visit a player's colony will offer Medicine for sale, along with rarer items like RimWorld's best melee weapons. However, acquiring standard Medicine will require players to either purchase, loot, or craft it. Players with a sufficiently skilled Growing colonist can even grow their own Healroot bushes, for a permanent supply of Herbal Medicine. The less effective Herbal Medicine is much easier to acquire, and can be harvested from mature Healroot bushes in many biomes. ![]() Players who choose the default RimWorld game mode, Crashlanded, will always start with 30 Medicine, but getting more can be very difficult.
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